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Infographic


This infographic demonstrates the management of a residential complex during the summer months.

Software: Photoshop

Video Game Proposal


This is an upcoming 3D game design project based on the Surf Camp project. It includes environment design, lighting, character modelling, character rigging, animation, audio, texturing and basic game programming. There are not programmers in this individual project. There will be explored some basic game programming skills for creating a software that viewers can explore the game environment by controlling the character to walk run and maybe jump, but the main object of the project is a motion prototype that showing how the game would look, sound and behave once developed. The project will be submitted in a website form with an animation trailer and description of the game purpose, concept and mechanics. It will contain a documentation with sketches, concept art and finished artwork for demonstrating the initial game state, in progress state, failure state, success state and maybe some gameplay variation.


Game Pitch:

The game will be based on the real job of lifeguard. You will be playing Tom, who guarding the beach of a summer camp. Your mission is to avoid customers accidents by informing them to follow the rules. For instance to whistle someone who pretending dead or playing a dangerous game, to ask the customers get out from the sea before a dangerous event (weather, waves, sharks etc.). If an accident happen you have to do the right action of a real lifeguard. For example to inform the replacement lifeguard when you saving someone, to decide if you will use the Jet-ski or swim, which first aid technique you will provide for each accident etc. You will also have to use lifeguard’s tools such as binocular, walkie-talkie and beach flags. But the real job of lifeguard is not only making observations and saving lives. A lifeguard may be distracted from small accidents, customer complaints, walkie-talkie calls or even nice looking people. It is exhausting to guard the beach all day if you don’t drink and eat enough or if you don’t put enough sun creme. If you don’t care yourself you will have to deal with limitation to your consciousness during your work. The purpose of this video game is to give an understanding of the mode of working to the lifeguard learners before start their job.


 


This is a 3D environment design project includes textured terrain, several structures, character, camera animation and a report with the basic stages of development, reached results and workbook pages.
Software: Final Cut Pro X, Maya
Modules: 3D Computer Modelling and Animation, GamePlay

Database Cinema



This is a short interactive film that uses the Database Cinema technique of Lev Manovich. A group of teenage hikers are walking by a river when a grizzly bear surprises them and attacks. Your mission is to keep Gachy alive by choosing the correct option from the interactive panel while the story unfolds. For the best possible control set the video quality to HD 720p or 240p. Try to click your option at the last time in order to watch the whole scene of the film.


Lev Manovich, His New Media Project



The purpose of this essay is to develop an idea how the two concepts of Lev Manovich, 'database cinema' and 'spatial montage', are used in his 'Soft Cinema' collection. Finally, it answers why they are appropriate effective tools for contemporary times, the age of Google and blogging. Particularly the essay begins with an introduction to Lev Manovich and some topics that does develop in his book “The Language of new Media”. Subsequently it emphases on important filmmakers Dziga Vertov and Peter Greenaway that Manovich does write about them, indicating the gravity of the his project. Then it focuses on the digital editor ‘soft cinema’ and its two concepts 'database cinema', which is a method that the narrative evolves by selecting scenes from a media collection. and 'spatial montage', the technique that software manages and place on the screen different sizes of diverse footage. Consequently it answers why those techniques are appropriate effective tools for contemporary times.

Software: Final Cut Pro X
Module: Media Cultures

Game Scene


In this in-class exercise I had to make a video game scene in 20 minutes time.

Software: Photoshop

Waterland Warning Signs





Signs design for the slides of Waterland Waterpark in Thessaloniki.

Software: Photoshop

Desk top publishing for Video Games

In this project I had to select a title of a video game and design a new control panel using computer media. Specifically, I was requested to design the desktops of the Main Menu and the Settings including all the necessary information for the navigation of the video game. 

Main Menu

The Main Menu was designed using the Concept Art technique, also known as digital collage. I downloaded several images and snapshots of the video game in order to create a new synthesis of layers having the concept sketch as a reference. I removed all the unnecessary parts of the images using the Polygonal / Magnetic Lasso Tool in Photoshop and I placed them into different layers. Then, I created a wooden sign for the menu using screenshots of the video game and the Horizontal Type Tool with the Papyrus font. Finally, I created some shadows using the Brush Tool, the Opacity and the Inner Shadow for the embossed text effect. In addition, I used the Colour Balance, Brightness, Contrast, Levels, Curves, Burn Tool etc. in order to make the composition more interesting and fix some issues. 

Settings Menu

The main requirement for the game settings was to create a proposal of an interactive menu. I decided to create a simple design using an interesting character of the video game. I proposed to use the fire of the candle as a selector. The character would move the candle and light the word that the user selects. The design was created on a black canvas in Photoshop. I downloaded the character from the official webpage of the video game. The fire from the candle was missing for some reason, so I used a random image to light the candle. Then, I added the text using Horizontal Type Tool with the Dark Ages font. Finally, I edited the colour of the text using the appropriate shades of grey in order to create the light effect.



Report: click here
Software: Photoshop
Module: Art Design and Media Practice within the Digital Environment

Film, Animation and Games History - Storyboard Sequence


This is a diary with the animations, films and music videos that interest me during my weekly lectures "Film, Animation and Games History". Contain notes, details or explanations why those media are interest me.

Analysis of the film La strada by Federico Fellini


Software: Photoshop, Word
Module: Contextual and Cultural Referencing in Art and Design

VFX project - 3:14




This is a teamwork project of horror film trailer with 3D visual effects. The film's title "3:14" is the time was made the abduction.

More Info

Poster



Software: Maya, Nuke, Premiere, Soundbooth, After Effects
Module: Digital Media in Art and Design

Character Design

Body Character Design

Face Character Design

Concept Art: The City Street


Historical Street Scene

The image illustrates the Arch of Galerius in Thessaloniki in 1831. The original picture (black & white) colored, painted new sky and changes were made on the original buildings. Moreover, added new buildings and objects as the well, people, birds… The composition created in the applications Corel Painter 11 and Photoshop CS4 for the project Concept Art – The City Street.




North Africa
Street Scene

This is my first digital painting started in the first Corel Painter class.

Workbook: Workbook.pdf

Software: Corel Painter 11, Photoshop
Module: Digital Image Creation and Development 
Constantine C.
London, UK

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